Everything a new member needs to walk through the gate looking like they belong there: garb, weapons, barter, bottlecaps, and how not to lose your tent to the wind.
Garb: The Basics
Required reading · No exceptions at the gate
Wasteland Weekend requires everyone to dress like an extra on the set of a Mad Max film. The general aesthetic is a mix of 1970s–80s biker wear, punk rock, military, athletic, and BDSM gear — distressed and well weathered. You can take inspiration from other post-apocalyptic media (Fallout, Borderlands, The Last of Us, Walking Dead) as long as your costume isn't a direct reference to a known character or to sci-fi/fantasy: no zombies, mutants, laser weapons, aliens, or Brotherhood of Steel.
Whatever you choose, it must look like it survived something. Clean clothes are the only thing that breaks the spell.
Distressing Your Garb
Salvage technique · Box cutter recommended
Distressing is what makes your kit fit the setting. Cut small holes. Take a box cutter or wire brush to the fabric. Stitch up large holes with contrasting thread, or patch over them with fabrics of clashing color. Think about the places that take the most friction — knees and elbows — and make those look especially worn. A little tan paint along the edges sells the dust.
Dress your own way, as long as it fits the wastes — but the tribe has colors, and they make building a kit much easier. Not required. Just recognized.
BlackRedBrownDark Green
Character & Name
The most important part of the kit
Character creation starts with something you like — a symbol or a theme your outfit builds off. It often leads straight to your name: many of our members got theirs from their outfits, or built their outfits around the names they were given. Sweet Tooth has teeth in the kit. Champ Chicharrón wears chicken symbology. It works.
A name is usually given to you out in the wastes by strangers. You have the final say — only accept one you like, and change it at your discretion — but the most fun is taking the name you're handed. It becomes the introduction story you tell everyone you meet, and meeting people is half the event. For reference, here's a board of other wastelanders' kits to calibrate against.
Weapons
For games and quests · Daylight only
You'll want at least one weapon for games and quests during the day. Firearms must be prop only — nerf, airsoft, or real steel made to look weathered and realistic. Melee weapons with sharp edges must be filed flat, no sharp bits or spurs, and points rounded off so they can't puncture skin. No sci-fi weapons.
No weapons of any kind on your person after sunset. If you carry one for daytime quests, get it back to camp before dark.
Barter & Bottlecaps
Trade economy · Get creative
A few vendors take cash — mostly the food stalls. Everyone else trades barter: things you carry, swapped for goods and services out in the wastes. Haggle. Upsell. Your trash is someone else's treasure. Small trinkets, bones, antiques, and weapons all trade well, but there's no limit on what counts as good trade.
Bottlecaps are a different thing: not currency, but a calling card — a remember-me-by token with your personal mark on it, given to people you meet. Most wastelanders carry their own design. You can make yours easily at Bottlemark.
Exhibit A: Champ Chicharrón's cap. Yours should be this good.
Camping in the Wastes
Logistics · The desert is trying to kill you, politely
Bring water, sunscreen, a hydration pack, and something to cover your mouth and eyes. Drinking? Bring your own booze, snacks, and a cup. The event provides portable toilets and sinks only — no real bathrooms, no showers. Pack a toilet paper roll, soap, baby wipes, and at least a gallon of water for self-use in case the portables run dry.
If you bring a tent, get drill-in stakes or something equally serious — Wasteland is notorious for wind that comes out of nowhere and sends tents airborne. Even if you think yours is heavy enough, it isn't. If you're camping out of a car or RV, tell Brisket ahead of time so you're allocated the right space and set up in the right place. Bringing a portable shower or anything else worth sharing? Talk to an Elder before the event.
The tribe runs a dedicated meal plan through our Mess Boss, Champ Chicharrón, for each day of the event. It's a buy-in option — do your own meals if you'd rather — and if you're in, tell us your dietary restrictions so the kitchen can accommodate.
Additional Resources
Before the event · Make friends early
The Wastelander Central Facebook group is a great way to meet other wastelanders and start building relations before the event even starts. New wastelanders are encouraged to introduce themselves and get as involved as they'd like.
Kit Ready?
Come Find the Banner
Garb distressed, weapon dulled, water packed, cap printed. The rest happens out in the dust. See who's already flying the colors, or read how we got here.